They seemed alive in ways I couldn’t completely understand. Games used to be full of the possibility of revelation to me. They peel back the facade and interact with aspects of the games players were never meant to interact with they turn the tables on games and find ways to manipulate elements that were designed to manipulate the player. By approaching games in an entirely different way from how we do as “casual” players, speedrunners can’t help but reveal things about these games that we were never meant to know. What I love about speedrunning is that there’s something inherently revelatory about the process. I’ve watched a lot of speedrunning these past few months. On episode 68 of Josiah Renaudin’s podcast The 1099, the critic Tevis Thompson says “A critic’s task is fundamentally revelation.”
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